2023

MEET - building capacities for youth mental health promotion in formal and non-formal education and training through the development of inclusive and innovative tools and materials for educators and social workers and youth at risk, and by integrating mental health programs and guidance in education policy bringing together various practitioners and policy stakeholders of different levels in AT, BA, BG, CZ, HU, MD, RO, RS, SK, SI and UA. 

More about the project you can find on it's website: https://interreg-danube.eu/projects/meet

2022

 

Project A3Learning

Create tools, methodologies and new didactical approaches to support blended learning according to the specific needs of primary and secondary schools across Europe. A specific focus will be dedicated to the inclusion of approaches that will support social skills preservation.

Empower students and teachers with innovative competences in order to stimulate students’ self-learning, independence and 3-way communication (teacher-student; student-teacher; student-student). Based on this methodology, students will be encouraged to choose their own school subjects, activities and programmes.

Stimulate communication and interdependence between students, teachers and families by involving target groups from the first stage of the project.This is intended to raise awareness on the methodology, reaching and involving European stakeholder like school Institutions and will lead to the creation of a widespread Learning Community.

More about the project at its website: https://a3learning.eu/ | https://a3learning-platform.eu | https://www.epma.cz/en/activities/a3learning/

TEC++US

Technology from everyone to everyone and each one of us - TEC++US
Proj. Number: 2018-1-PT01-KA201-047292

Проектът "Технология от всеки за всеки един от нас" (“Technology from everyone to everyone and each one of us”) има основна цел има основната цел да разработи инструменти, вдъхновени от философията на универсалния принцип за преодоляване на междукултурните бариери на комуникацията.

Проектът съдържа насоки, които позволяват на всеки да използва, актуализира и споделя приложението. За завършване на проекта и за постигане на тази цел ще има непрекъснато обучение / информация за партньорите по проекта.


Голямото предизвикателство ще бъде създаването на нов пиктограмен език и приложение чрез използване на проста безплатна апликация, която позволява на всеки да общува и да предава основна информация, когато хората не знаят езика на другите или имат трудности в комуникацията.
Цели:
- Подобряване на преподаването и изучаването на езици и насърчаване на широкото езиково многообразие в ЕС и чувствителността към различните култури;
- Насърчаване на подобряването на качеството, иновациите, високите постижения и интернационализацията в образователните институции, а именно чрез насърчаване на транснационалното сътрудничество между институциите за образование и обучение и други части с интерес към нея;
- Разработване на проекти за оптимизиране на използването на компютри и медии като механизми, които позволяват междукултурната мобилност и споделяне.
- Насърчаване на технологичното включване като фасилитатор.
- Насърчаване на разработени проекти, които използват технологични ресурси.
- Открийте най-необходимите думи / изрази за децата през първата седмица в чужда държава.
- Създаване на европейски език за комуникация по пиктограма (EPCL).
- Създаване на приложението EPCL Преводач.

 

Повече за проекта можете да намерите на неговия интернет сайт: https://www.tec4everyone2us.eu/

Job4You

Capacity Building in the Field of Youth
Eastern Partnership Window
Youth entrepreneurship based on good practices

Project Number: 602759-EPP-1-2018-1-AM-EPPKA2-CBY-EP-PE


Entrepreneurship is a personal challenge and a great opportunity at the same time. Being an entrepreneur means making your own creative ideas happen. It also means creating jobs and doing something for the common good. Unemployment rate is higher among youth in all European countries, and we can succeed when young people will be active in the field of entrepreneurship. To make them active can be done by building their capacities based on good practices in the field of youth entrepreneurship. These are the exact reasons for our motivation to launch a transnational project on entrepreneurship among young people in cooperation with NGOs, social enterprises, companies and educational institutions.
The main aim is to stimulate job creation through supporting youth entrepreneurship, including social entrepreneurship, based on good practices.

The project has three main objectives:


• promote the concept and practice of youth entrepreneurship among the unemployed youth in order to increase their employability;
• improve youth workers’ knowledge and entrepreneurial skills and therefore their abilities to provide assistance to young people;
• develop a framework for cross-sectorial sharing of good practices between social enterprises and youth NGOs.

IDCAP

Project: IDCAP - Improve Digital Competence in Adult people (Proj. Number: 2018-1-PL01-KA204-051003)

The project plans to identify and evaluate the basic skills of Digital Competences and Mathematical competence and basic competences in science and technology and communication in the mother tongue in relation to Digital Competence, in adult people with low level of education or low-qualified. Later, we will develop training pills about basic digital skills to identify previously. Finally, we will create an e-repository with materials and resources to improve the digital skills. In conclusion, the overall objective of this project is that the person will be able to use technological resources in order to solve the real problems in an efficient way, as well as to evaluate and select new sources of information, with a critical attitude, respect for the truth and safety. For this purpose, we have defined four specific objectives:

  • Evaluate digital skills in adult people with low level of education, unemployed, employed, immigrants, etc.
  • Develop training pills about the basic skills of the Digital Competence and the Mathematical competence and basic competences in science and technology and communication in the mother tongue in relation to Digital Competence.
  • Provide tools and resources to adult people with the aim to help them to improve their knowledge.
  • To create an e-repository with materials, tools and resources to develop digital skills.

More about the project you can find at its website: http://idcap.eu/

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